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JavaScript is a single-threaded language, meaning only one thing should execute at a time, which gets tricky when you are dealing with multi-threaded operations. In JavaScript there is a special keyword called await that actually pauses execution of the method and then resumes when it completes, making it single-threaded. You can actually bypass JavaScript’s lack of multithreading by using promises or async/await on these multi-threaded operations.
JavaScript is single-threaded and it doesn’t have threads, but promises and async/await work differently. With promises, a function returns a promise and we can resolve/reject it based on our needs. For example, we can resolve/reject a promise when an image is found or we can query a server for info and resolve when info is returned. Once we resolve or reject the promise, the main thread will continue executing.
The video will be automatically generated using high quality video piping technology and the URL you can see in the preview is the fully qualified domain name (fqdn) associated with where the video will be available for download. This can be only a single IP address or multiple addresses (if you proxy the IPs), allowing you to play the video from any location on any device.
But the same principles apply. The sun will rise, the days will pass, the moon will wax and wane, and you will live and die. In between the dates, you will telephone, email, text, and get on Facebook. You’ll get mad at your robot dog because you forgot to feed him, you’ll buy a charger for your laptop, and you’ll play Candy Crush and chop vegetables and cornbread. And eventually you will forget.
I enjoyed what I played at the time, and was impressed by the exquisite soundtrack, the broad scope of the game design, the incredible translation (it puts most Final Fantasy titles to absolute black burning shame!) and other aspects that set the baseline for what turned out to be a highly enjoyable MMORPG experience. d2c66b5586